12/25/2023 0 Comments Pocket nurse![]() Storyboarding gave us an understanding of how our user would interact with and flow through our design on a general level. Lily’s Storyboard Sahana’s Storyboard Wesley’s Storyboard Information Architecture Using our storyboards, we were able to establish the basic structure of our design, which enabled us to complete our information architecture. We each created two storyboards, one using photographs and the other with sketches. Allow nurses to easily add information and data to pre-existing patients’ recordsĬreating storyboards was an integral part of our design process, as we were able to describe how the user would experience our design in a more specific and detailed manner.Enable nurses to efficiently convey information to patients in a manner that they are easily able to understand.Provide nurses with an easy way to access patient data.Enable nurses to quickly and accurately record patient information to the electronic medical records.This deliverable was necessary in our process because it allowed us to concretely establish the requirements that were necessary to our design. The design requirements describe what our design should include in order to satisfy the pain points, desires, and needs of our users. In doing that, we gained a better understanding of what nurses value, and those values informed and were included in our next deliverable, the design requirements. Making a user journey map required us to consider which pain points and desires would be important to map our in a scenario for our persona. Jaime’s persona provided us with the idea of whose journey we were mapping, and which key points to include. The user journey map stems from one of our polished personas, registered nurse Jaime. We created a user journey map to help us to understand interactions from a nurse’s point of view, and to visually represent their needs, desires, and goals. These personas were an integral step before creating the journey maps, because it was crucial to develop a scenario involving our users to incorporate into our user journey maps. We created personas to better flesh out our user group, and understand their pain points and desires. Lily’s Research Sahana’s Research Wesley’s Research PersonasĮach persona contains details such as the user’s characteristics, pain points, desires and needs with technology, as well as a short scenario describing how the pain points, desires, etc. Time spent doing documentation shortens nurse-patient interactions.Lack of integration of computer programs used.Archaic computer programs that hinder the efficient flow of information.These research findings were an important first step before creating personas because we needed to first know some background about registered nurses before we could create our typical user. We each conducted one interview, and these interviews were necessary because we wanted to understand our users, registered nurses, better, and the pain points and desires they have. The mobile platform of this application allows for a more intimate connection to the patient, as people in general tend to have a very intimate connection to their mobile phone. Pocket Nurse is a mobile application we designed that connects nurses and patients, and allows them to easily message one another. We found this very interesting, and aimed to focus on this pain point for our project. This is the reason we decided to design a project for nurses, since they tend to be under-appreciated and underrepresented in the healthcare industry.Īfter interviewing multiple registered nurses, we found their main pain point to be that they are unable to interact with their patients as much as they would like to. When brainstorming user groups for this project, we wanted to pick a unique group that is often forgotten. The goal of this project was to design a tool to improve communication between nurses and patients in a hospital, and to subsequently enable nurses to maximize interactions with their patients and provide excellent care. For this project, each team member shared the work equally except during the user research and storyboarding process as we each completed out own.
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